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Text File  |  1998-10-08  |  11KB  |  290 lines

  1. // Mine Field  --psm 98/08/22 √ó
  2.  
  3. <MISS = EAR, DES = 1300:700:Federation space near Bajor,  RAR= 001,TIL= 048,>
  4.  
  5.  
  6. <ICMD =  #captainSpeaks,MSG01,
  7.          #setGoals,MSG00,
  8.   
  9.          #impulsePwrOn,-,
  10.             #engageNavDeflector,-,
  11.          #warpPwrOn,-,
  12.          #engageImpulseEng,-,
  13.          #unDock,MSG02,
  14.  
  15.          //gotoWarp,-,
  16.          #disengageImpulseEng,-,
  17.          #engageWarpEng,-,
  18.             #thenCmd,1,
  19.                 #captainSpeaks,MSG03,
  20.            #elseCmd,1,
  21.                 #HQCmd5,-,
  22.  
  23.          #testHitTarget,-,
  24.  
  25.          // Upon Destination Arrival...
  26.          #otherSpeaks,MSG04,
  27.          #executeGoal,MSG19,>
  28.  
  29. // Initial Phase messages
  30. <MSG00 = [1:"Located the mines.", 2:"Determined the origin of the mines."]>
  31. <MSG01 = Let's get under way.<HEAR=action>>
  32. //put music cue before FLYB
  33. <MSG02 = <FLYB=SmStarbaseBG;ByOut>>
  34. <MSG03 = Engage!>
  35. <MSG04 = Approaching Bajoran space.<SPOT=Bajoran;1325;725> >
  36. <MSG05 = >
  37. <MSG06 = >
  38. <MSG19 = Bring us out of warp close to the area where the mines have been reported.>
  39.  
  40. // =========================================================
  41. // Execute Phase
  42. <MSG21 = Do an EM  scan to locate the mines.>
  43. <MSG22 = Minefield confirmed.<SWAP=activeShip;icon>>
  44. <MSG23 = There's nothing here. Guess it was a false alarm!<SWAP=activeShip;icon>>
  45. <MSG24 = Let's see to whom these mines belong. Check for an I-R signature.>
  46. <MSG25 = Cardassian. Why am I not surprised?<SWAP=activeShip;icon> >
  47. <MSG26 = Nothing in the infra-red band. Go to visual.<SWAP=activeShip;icon>>
  48. <MSG27 = No visual markings apparent, either. Make note of that in the report.>
  49. <MSG28 = Proceed to target phasers and prepare to fire on those mines.>
  50. <MSG29 = <SWAP=activeShip;scan>>
  51.  
  52. <MO_CO_EG = 
  53.         #hover,MSG21, 
  54.         #otherSpeaks,MSG29,
  55.         //scan for the mines
  56.         #freqScan, 1270 0670,
  57.         #thenCmd,2,
  58.             #otherSpeaks,MSG22,
  59.             #goal1achieved,-,
  60.  
  61.         #elseCmd,7,
  62.             #captainSpeaks,MSG23,
  63.            //enemy appears
  64.             #encounterAlien,MSG30 ,
  65.               #waitAbit,-,
  66.               #waitAbit,-,
  67.               #waitAbit,-,
  68.               #waitAbit,-,
  69.               #closeMission,-,
  70.  
  71.         #captainSpeaks,MSG24,
  72.         //use different scans to determine identity of mines
  73.         #otherSpeaks,MSG29,
  74.         #infraRedScan, 1270 0670,
  75.         #thenCmd,2,
  76.             #captainSpeaks,MSG25,
  77.             #goal2achieved,-,
  78.  
  79.         #elseCmd,7,
  80.             #captainSpeaks,MSG26,
  81.             #opticalScan, 1270 0670,
  82.                 #thenCmd,2,
  83.                    #captainSpeaks,MSG25,
  84.                    #goal2achieved,-,
  85.                 #elseCmd,1,
  86.                    #captainSpeaks,MSG27,
  87.                    //dont care if we dont know whose mines these are
  88.                    //need to destroy them anyway
  89.         #captainSpeaks,MSG28,
  90.  
  91.            //enemy appears
  92.         #encounterAlien,MSG30 ,
  93.         #waitAbit,-,
  94.         #waitAbit,-,
  95.         #waitAbit,-,
  96.         #waitAbit,-,
  97.  
  98.         //maybe another enemy shows up too
  99.         #evadeDetection,MSG31,
  100.         #thenCmd,1,
  101.             #captainSpeaks,MSG32,
  102.         #elseCmd,6,
  103.             #encounterAlien,MSG33,
  104.             //another conflict resolution sequence ensues
  105.             #waitAbit,-,
  106.             #waitAbit,-,
  107.             #waitAbit,-,
  108.             #waitAbit,-,
  109.             #captainSpeaks,MSG77,
  110.  
  111.         //blow up the mines
  112.         #firePhaser,MSG34,
  113.                  #thenCmd,3,
  114.                     #captainSpeaks,MSG35,
  115.                     #otherSpeaks,MSG36,
  116.                     //lets do some more!
  117.                     #linkMission,minefield2,
  118.  
  119.                  #elseCmd,16,
  120.                                                                    //they wont fire, try again
  121.                        #captainSpeaks,MSG47,
  122.                     #firePhaser,-,
  123.                              #thenCmd,3,
  124.                                       #captainSpeaks,MSG35,
  125.                                 #otherSpeaks,MSG48,
  126.                                 #linkMission,minefield2,
  127.                              #elseCmd,9,
  128.                                                                   //they still wont fire, try something else!
  129.                                       #otherSpeaks,MSG71,
  130.                                       #captainSpeaks,MSG72,
  131.                                       #testChiefEngSkill,-,
  132.                                   #thenCmd,3,
  133.                                     #otherSpeaks,MSG73,
  134.                                           #captainSpeaks,MSG74,
  135.                                     #linkMission,minefield2alt,
  136.                                   #elseCmd,1,
  137.                                     #closeMission,MSG49,>
  138.  
  139. <MSG30 = <SPOT=Cardassian;1320;705@HEAR=Link>Cardassian warship approaching.>
  140. <MSG31 = Let's finish the job and get out of here.<CANC=Cardassian>>
  141. <MSG32 = Maneuver into position.>
  142. <MSG33 = Another warship closing-in.<SPOT=Cardassian;1290;703>>
  143. <MSG77 = <CANC=Cardassian>If they are out of the area let's continue.>
  144. <MSG34 = Fire phasers at will on the minefield.>
  145. <MSG35 = <NSRT=Minefield2>>
  146. <MSG36 = Good work, Tactical. Helm move us into a better position for the remaining mines.>
  147.  
  148. <MSG47 = Tactical, what's wrong with the phasers? Try firing again!>
  149. <MSG48 = That's more like it. Helm, manevuer for a better angle at the second group of mines.>
  150.  
  151. <MSG71 = Phasers are still not operational, Captain!>
  152. <MSG72 = Then we'll try something else to disarm those mines. Suggestions, anyone? >
  153. <MSG73 = Chief Engineer to Captain: I suggest we prepare a torpedo, and set it to autodetonate within the center of the mine field. The energy surge should set off the whole lot of them.>
  154. <MSG74 = Excellent. Tactical, make it so. Helm, maneuver us to a better position.>
  155.  
  156.  
  157. <MSG49 = This is a disaster. I want a complete review of this vessel's weapons system. Take us back to Starbase.<HEAR=fail>>
  158.  
  159. // ========================================
  160. // Close Mission Phase on #closeMission
  161.  
  162. <CCMD = #returnStarBase,200:200,
  163.         #departArea,MSG83,
  164.          //gotoWarp,-,
  165.          #disengageImpulseEng,-,
  166.          #engageWarpEng,-,
  167.             #thenCmd,1,
  168.                 #captainSpeaks,-,
  169.            #elseCmd,1,
  170.                 #HQCmd5,-,
  171.        #testHome,-,
  172.  
  173.         #disengageWarpEng,-,
  174.         #lowerShields,-,
  175.         #engageImpulseEng,-,
  176.         #disengageNavDeflector,-,
  177.         #dock,-,
  178.  
  179.        #simOver,-,>
  180.  
  181. // Closing Phase messages
  182. <MSG81 = Set course for starbase.>
  183. <MSG83 = <CANC=Bajoran@CANC=Cardassian@SWAP=Target;Starbase_icon@HEAR=process>>
  184.  
  185. // ==============================================================
  186. // Mission Overlay Tags
  187.  
  188. //Command Event Overlays...may not be fully enabled
  189. //  unrecoverable failures
  190. <MO_CO_SYSFAIL = #HQCmd3,-,>
  191.  
  192. // SMF Shields Malfunction Responses
  193. <MO_CO_SMF = #otherSpeaks,The shields are weakening. Keep fighting anyway.,#fightEnemy,-,>
  194.  
  195. // Conflict Resolution Overlay ===================================
  196. //see previous versions for previous versions --psm 98.09.19
  197. // Negotiation Result: friendship 
  198. <MO_CR_FC = #otherSpeaks,MSG50,#captainSpeaks,MSG60,#otherSpeaks,MSG61,#captainSpeaks,MSG62,>
  199. <MSG50 = Cardassian: Explain your presence.<HEAR=link>>
  200.  
  201. // Negotiation Result: hostility-->we then fightEnemy
  202. <MO_CR_HC = #otherSpeaks,MSG51, #raiseShields,MSG59,#hostile,-,>
  203. <MSG51 = Cardassian: You are interfering with Cardassian property. Desist immediately.<HEAR=link>>
  204.  
  205. // Negotiation Result: attack-->we then suffer enemyFire
  206. <MO_CR_AC =  #raiseShields,MSG59,#attacked,MSG52,>
  207. <MSG52 = Cardassian: Prepare for your demise.<HEAR=action>>
  208.  
  209. <MSG59 = Battle stations! Shields to maximum.>
  210. <MSG60 = Captain: Just a routine patrol.>
  211. <MSG61 = Cardassian:  I suggest you leave.>
  212. <MSG62 = Captain: No Problem, we were already on our way.>
  213.  
  214. // When the sim gets the "EnemyFire" command...
  215. <MO_CR_SNG = #fightEnemy,-,>
  216. <MO_CR_WEK = #fightEnemy,-,>
  217. <MO_CR_DMG = #targetDestroyed,MSG53, #HQCmd1,-,>
  218.  
  219. // But if Phasers arent ready... --psm 98/09/30
  220. <MO_CR_NOPHS = #otherSpeaks,Phasers not online. Try the torpedos.,#fireQuantumTorpedo,-,>
  221. <MO_CR_NOQTP = #firePhotonTorpedo,-,>
  222. <MO_CR_NOPTP = #otherSpeaks,Photon torpedos off line!,#enemyFire,-,>
  223.  
  224. // affect of our weapon on target: destroyed it
  225. <MO_CR_TD = #targetDestroyed, MSG53,>
  226. <MSG53 = The Cardassian warship is no longer a problem.<SWAP=Cardassian;Explosion_icon>>
  227.  
  228. // affect of our weapon on target: disabled it
  229. <MO_CR_TDA = #targetDisabled,MSG54,>
  230. <MSG54 = Cardassian disabled. They are no longer a threat.<SWAP=Cardassian;Explosion_icon>>
  231.  
  232. // affect of our weapon on target: small impact on it
  233. <MO_CR_TIP =#targetImpacted,MSG55,>
  234. <MSG55 = Cardassian ship damaged but they're still attacking.>
  235.  
  236. // affect of our weapon on target: slight dent
  237. <MO_CR_TDNT = #targetTouched,MSG56,>
  238. <MSG56 = Slight damage to the Cardassian vessel.>
  239.  
  240. // affect of our weapon on target: no effect
  241. <MO_CR_TUNE = #targetUnaffected,MSG57,>
  242. <MSG57 = Our weapons are having no effect.>
  243.  
  244. // affect of our weapon on target: target invincible...
  245. <MO_CR_INV =  #enemyFire,MSG58,#HQCmd4,-,> 
  246. <MSG58 =  The enemy appears to have vastly superior weapons. If this keeps up we'll soon be defenseless.>
  247.  
  248.  
  249.  
  250. // HQ Dialog Boxes____________________________________
  251. <MO_HQ_EV0 = 5,>
  252. <MO_HQ_EV1 =We encountered something. Should we remain in this area?,
  253.             #closeMission,-, Return to starbase., #simOver,-, Remain there pending next mission., #HQCmd1,>
  254. <MO_HQ_EV2 =We've done all we can here. What's our next assignment?,
  255.             #closeMission,-, Return to starbase., #simOver,-, Remain there pending next mission., #HQCmd2,>
  256. <MO_HQ_EV3 =Vessel suffered an unrepairable failure. Mission cannot proceed. Make sure appropriate systems and crew are present and that crew complement is adequate.,
  257.             #simOver,-, Acknowledged., #simOver,-,, #HQCmd3,>
  258. <MO_HQ_EV4 = We are under attack. Please advise.,
  259.             #closeMission,-, Withdraw., #fightEnemy,-, Continue to fight., #HQCmd4,>
  260. <MO_HQ_EV5 = ALERT: Warp engines not responding. Possible subsystem inadequacies or damage. Refer to System Performance Analysis in the outcome report for symptoms.,
  261.             #otherSpeaks,-,Ignore and carry on., #simOver ,-,Stop mission., #HQCmd5,>
  262.  
  263. // ENVIRONMENT OVERLAY DATA
  264.  
  265. <LEVTMAP = #blackHole,30,50,Black hole in area, #asteroid,80,100,Asteroid field,>
  266.  
  267. <TEVTMAP = #wearNTear,9999,-, #fireDrill,9999,-,>
  268.  
  269. // Scan Result Overlay
  270.  
  271. <MO_PRB_DATA = 0,0,0,0,#nothing, ;>
  272.  
  273. <MO_SN_LR = 0,0,0,0,#nothing, ;>
  274. <MO_SN_RF = 1250,650,1390,690,#something, E-m signatures detected.;>
  275. <MO_SN_PA = 0,0,0,0,#nothing, ;>
  276. <MO_SN_GM = 0,0,0,0,#nothing, ;>
  277. <MO_SN_PR = 0,0,0,0,#nothing, ;>
  278. <MO_SN_LF = 1230,845,1340,855,#something, ;>
  279. <MO_SN_SS = 0,0,0,0,#nothing, ;>
  280. <MO_SN_OP = 1250,650,1390,690,#something, ;>
  281. <MO_SN_GF = 0,0,0,0,#nothing, ;>
  282. <MO_SN_GR = 0,0,0,0,#nothing, ;>
  283. <MO_SN_IR = 1250,650,1390,690,#interStellarDust,There is some debris blocking the scan.,1250,650,1390,690,#something, ;>
  284. <MO_SN_PM = 0,0,0,0,#nothing, ;>
  285.  
  286.  
  287. //end
  288.  
  289.  
  290.